Makes Video Games
As a seasoned game developer with over a decade of industry experience, I have contributed to numerous projects across various platforms, demonstrating a diverse skill set and a proven track record. My career highlights include:
Period | Company | Notable Projects |
---|---|---|
2020-2024 | Spillkaminen | Open Netcode, Rock Paper Scissors Royale |
2022-2024 | Raidho Games | Programmer and Designer on Astride |
2022 | Black Book Games | Prototyping and High Concept Design |
2019-2020 | Snow Software | Software Asset Management plugins |
2018 | Improbable | SpatialOS Unity GDK Prototyping |
2015-2018 | Krillbite Studio | Among the Sleep (PS4 & Xbox One), Mosaic |
2013-2015 | DOS Studios | Size DOES Matter, Cube Cube |
My extensive experience spans from indie game development to working with established studios, showcasing adaptability and a comprehensive understanding of the game development lifecycle. I am committed to creating innovative and engaging gaming experiences while continuously expanding my skill set to meet the evolving demands of the industry.
Name: Among the Sleep
Status: Released
Company: Krillbite Studio
When: 2015-2018
Role: Programmer
A survival horror game ported to PS4 and Xbox One.
Name: Astride
Status: Early Access
Company: Raidho Games
When: Feb 2022-Dec 2024
Role: Lead Programmer, Game Designer
A multiplayer horse care simulation game with a focus on realistic horse genetics, breeding and care.
Name: Mosaic
Status: Released
Company: Krillbite Studio
When: 2016-2018
Role: Programmer & Lead Programmer
A dark adventure game developed for multiple platforms.
Name: Size DOES Matter
Status: Released
Company: DOS Studios
When: 2013-2015
Role: Programmer & CEO
Size DOES Matter is a mobile rhythm game. Channel 4 was our publisher and we won a BAFTA award for it in 2014.
Name: Open Netcode
Status: Abandoned
Company: Spillkaminen
When: 2020-2022
Role: Owner
A networking solution for multiplayer games
Name: Rock Paper Scissors Royale
Status: To be continued
Company: Spillkaminen
When: 2021-now
Role: Owner
A multiplayer game based on the classic hand game
Name: Rainbow
Company: Krillbite
Status: Prototype
When: 2017
A SpatialOS game made in under a week for a norwegian game jam. It was later used in promotional videos by Improbable to promote their Unity SDK.
Name: Gas Simulation
Status: Prototype
When: 2021
Inspired by how atmospherics was simulated in Space Station 13 I decided to make my own and try to push the limits on how performant I can make it using Burst Compiled Jobs in Unity. I read up on the Ideal Gas Law, Adiabatic Compression and implemented them as a multithreaded, double buffered atmospheric simulation in Unity.
Name: Flow Field Pathfinding
Status: Prototype
When: 2019
I didn’t know how flow fields worked so I read up on it and made an asset that converted an Unity Navmesh into a flow field with simple flocking behaviour for agents.
Name: Floggy
Status: Released on Google Play. Decayed and got removed.
When: 2015
A game jam project about a sausage creature trying to escape from spikes coming from above. Get as far as possible.
Name: ValueTron - Deep Value Trading Dashboard
Status: Prototype
When: 2024-Now
Role: Python Developer
A trading dashboard in python used to screen for deep value opportunities in the stock market. Based on Keith Gill aka Roaring Kitty’s workflow.